My character's a pokemon trainer who's just passed the entrance exam (in my world, you need to be 18 and pass a test to be a trainer; pokemon can be dangerous and this is their way of regulating trainers and ensuring they have the capabilities to look after the pokemon they train).
The main people she'll meet will be other trainers -- I've not got many sorted out, only the main gym leaders copied straight from the game -- and be involved in quite a lot of pokemon battles. She has aspirations of becoming a champion trainer, and she needs to defeat the gym leaders and other trainers in order to do so.
After going back and forth between idea 1 and idea 2, I've finally settled on option C out of left field...
Manasa, the protagonist, and her family are spirit guides (as in, they guide spirits to the afterlife, not that they're spirits who guide living people), and one day her mother and sister bring home some strange woman to live with them and train. Manasa doesn't like her at all, and it doesn't help matters that this stranger and her sister hit it off quickly, as all Manasa's life she and her sister were best friends in an "us against the world" way. And thus starts her descent into lonely bitterness that's at the heart of her emotional arc.
Mine's a fantasy set in a world that's a weird blend of Celtic and Norse mythology, the main character an elf (think...like elves in Skyrim, where they're just a race like everyone else). I'm doubting there will be dragons, but there will definitely be dwarves. And Draugr. And other assorted nasty goodies. It's going to be set during an unexplained abandoning by the dwarves of their cities and mines: They're just disappearing though a few will make an appearance here and there. One of the supporting character is a dwarf that's been away from home adventuring for a while.
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The main people she'll meet will be other trainers -- I've not got many sorted out, only the main gym leaders copied straight from the game -- and be involved in quite a lot of pokemon battles. She has aspirations of becoming a champion trainer, and she needs to defeat the gym leaders and other trainers in order to do so.
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(no subject)
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Manasa, the protagonist, and her family are spirit guides (as in, they guide spirits to the afterlife, not that they're spirits who guide living people), and one day her mother and sister bring home some strange woman to live with them and train. Manasa doesn't like her at all, and it doesn't help matters that this stranger and her sister hit it off quickly, as all Manasa's life she and her sister were best friends in an "us against the world" way. And thus starts her descent into lonely bitterness that's at the heart of her emotional arc.
(no subject)
no subject